- Apr 29, 2023
-
-
caleb.biggs authored
-
caleb.biggs authored
-
caleb.biggs authored
-
caleb.biggs authored
-
caleb.biggs authored
-
- Apr 28, 2023
-
-
caleb.biggs authored
Still missing end-game functionality and has some bugs
-
- Apr 23, 2023
-
-
caleb.biggs authored
Created a window that sets up a new game and a dummy window based on the generated game. The move function was split into four functions and the function that calls these four new functions was moved to main to better align with the model view controller design pattern
-
- Apr 17, 2023
-
-
caleb.biggs authored
Using flags, the move function will now reveal all non-flagged tiles adjacent to a given position if that position is already revealed
-
- Apr 16, 2023
-
-
caleb.biggs authored
-
- Apr 15, 2023
-
-
caleb.biggs authored
The initial move is now guaranteed to be a square with no adjacent bombs. The getAdjacent method no longer returns invalid positions on non-square boards
-
- Apr 14, 2023
-
-
caleb.biggs authored
Includes methods for initialization, making a move, some helper functions, printing the board to the terminal, and testing code in main
-